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[FairyGUI][Unity][C#]FGUI当前对象

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 using FairyGUI;
    
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     Stage.inst.onClick.Add(btnClick);//鼠标点击
    
     //Stage.inst.onTouchMove.Add(btnClick);//鼠标悬浮
    
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     private void btnClick(EventContext context)
    
     {
    
     
    
     Debug.Log("click :1:" + (GObject)context.sender);//FairyGUI.Stage
    
     GComponent item = (GComponent)context.data;
    
     //GComponent gc = item.asCom;//Object of type 'FairyGUI.InputEvent' doesn't match target type 'FairyGUI.GObject'
    
     //Debug.Log("click :id:" + item.id+ "/name:" + item.name);//Object of type 'FairyGUI.InputEven

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