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读取和编写XML文件(Unicode编码)

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MyActor.h

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 // Fill out your copyright notice in the Description page of Project Settings.

    
  
    
 #pragma once
    
  
    
 #include "CoreMinimal.h"
    
 #include "GameFramework/Actor.h"
    
 #include "XmlParser/Public/XmlParser.h"
    
 #include "MyActor.generated.h"
    
  
    
 UCLASS()
    
 class TEST_API AMyActor : public AActor
    
 {
    
 	GENERATED_BODY()
    
 	
    
 protected:
    
 	// Called when the game starts or when spawned
    
 	virtual void BeginPlay() override;
    
  
    
 public:	
    
 	void CreateXmlParser();
    
  
    
 	UFUNCTION(BlueprintCallab

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