读取和编写XML文件(Unicode编码)
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MyActor.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "XmlParser/Public/XmlParser.h"
#include "MyActor.generated.h"
UCLASS()
class TEST_API AMyActor : public AActor
{
GENERATED_BODY()
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
void CreateXmlParser();
UFUNCTION(BlueprintCallab
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