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ue4 碰撞和销毁 actor Destroy (UE4 版本)

阅读量:

1 创建新的C++类MyActor

2 MyActor.h

复制代码
 // Fill out your copyright notice in the Description page of Project Settings.

    
  
    
 #pragma once
    
  
    
 #include "CoreMinimal.h"
    
 #include "GameFramework/Actor.h"
    
 #include "MyActor.generated.h"
    
  
    
 UCLASS()
    
 class ROTATE_API AMyActor : public AActor
    
 {
    
 	GENERATED_BODY()
    
 	
    
 public:	
    
 	// Sets default values for this actor's properties
    
 	AMyActor();
    
  
    
 protected:
    
 	// Called when the game starts or when spawned
    
 	virtual void BeginPlay() override;
    
  
    
 pub

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