(八) processing模拟吃豆人效果
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达成基础版吃豆人游戏的运行效果:
//114通过上下左右键控制吃豆人的移动
class DrawBeans{
int x;
int y;
int sz, flag;
int forward;
DrawBeans(int x, int y, int sz){
this.x = x;
this.y = y;
this.sz = sz;
flag = 0;
forward = 0;
}
void draw_right(){
forward = 0;
draw_bean(radians(30), radians(330));
draw_eye();
}
void draw_left(){
forward = 2;
draw_bean(radians(210), radians(510));
draw_eye();
}
void draw_up(){
forward = 3;
draw_bean(radians(300), radians(600));
draw_eye();
}
void draw
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