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godot游戏引擎自学入门笔记-- 实例化部分, 官方文档翻译(第3章)

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Constructing a solitary scene and incorporating nodes into it may prove feasible for smaller-scale projects. However, as a project's size and complexity increase, the number of nodes involved can rapidly grow out of control. To address this challenge, Godot offers the flexibility to divide a project into any number of scenes. This equips you with an efficient means to organize the various components within your game.

构建单一场景并增添节点可用于小型项目;然而,在项目的规模与复杂性增加时(尤其是当项目的规模与复杂性显著提升时),节点数量很快变得难以管理。
通过 godot 的机制(即 godot 允许将一个项目划分为任意数量的场景),这个问题得到了有效的应对。
这给你提供了强大的工具来组织游戏中的各种元素。

Within the context of scenes

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