Advertisement

[Unity][PoolManager]对象池支持多对象加载

阅读量:
复制代码
 using System.Collections;

    
 using System.Collections.Generic;
    
 using UnityEngine;
    
 using PathologicalGames;//PoolManager
    
  
    
 public class Pool_Effect : MonoBehaviour
    
 {
    
     public static Pool_Effect instance;//单例
    
     #region
    
  
    
     int coluSize = 1, rowSize = 9999;
    
  
    
     SpawnPool spawnPool_effect;
    
     PrefabPool prefabPool_effect;
    
  
    
     private string effectPath = "Effects/";
    
  
    
     private string[] effectNames = new string[]
    
     {
    
     "Cube",
    
     "Cube1",
    
     "Cube2",

全部评论 (0)

还没有任何评论哟~