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godot游戏引擎自学入门笔记: GDScript与C++, 官方文档翻译(第五卷)

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Prior to version 3.0 of Godot, the sole option for scripting games was GDScript. Now, Godot currently supports four official languages (yes, four!) and offers the ability to incorporate additional scripting languages dynamically.

在 god 之前 3.0 ,开发游戏仅有的选择是 GDScript ,如今 god 提供了四种官方语言 并且能够动态增添额外脚本语言的功能。

This is great, mostly due to the large amount of flexibility provided, but it also makes our work supporting languages more difficult.

这个情况很理想,主要得益于带来了极大的灵活性;但也让我们的支持语言工作变得更为复杂.

The core languages in Godot, though not ideal for procedural scripting enthusiasts, are GDScript and Visual

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