Unity3d 每周一更新的内容(第21期 2019年7月30日)
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源自最近两周左右的时间里阅读到的一些外文资讯
1、 官方文档中提到一个优化: 不知道性能到底如何~~
Mass object movement & CullingGroups
As described in the section about Transform Manipulation, managing large Transform hierarchies incurs a significant computational expense as change propagation messages need to be transmitted and processed. However, in realistic development environments, it is typically challenging or impractical to reduce such hierarchies to a small number of GameObjects.
In tandem with this, adhering to best practices ensures credibility within the game world by running sufficient behavior while eliminating behavio
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