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[Unity][存档][JSONUnity]如何保存地图与玩家数据

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若需对地图数据及玩家数据进行存储,应采取何种方式进行操作。

逻辑图

SaveData_1.json文件中所存储的相关数据

在进行手动换行操作之前

复制代码
    {"Items":[{"playerDatas":[{"name":"playerData_1","score":1,"creatures":[{"Name":"Creature_1","Level":1,"Stats":[101,102,103]},{"Name":"Creature_2","Level":2,"Stats":[201,202,203]}]},{"name":"playerData_2","score":2,"creatures":[{"Name":"Creature_3","Level":3,"Stats":[301,302,303]}]}],"mapDatas":[{"name":"mapData_1","maps":[1,2,3,4,5]},{"name":"mapData_2","maps":[5,6,7,8,9]}]}]}
    
复制代码
 {"Items":[

    
 	{

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