设置该对象(Mesh)的连接点
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8.14 孙广东
第一种方式:
本文参考: http://wiki.unity3d.com/index.php?title=SetPivot
Pivot(锚点),对于熟悉UGUI的用户而言,锚点这一概念应当并不陌生,
锚点指的是对象位置的中心参照点,同时也是进行缩放与旋转操作时的核心基准!!!
/* * Version: 1.0
* Author: Yilmaz Kiymaz (@VoxelBoy)
* Purpose: To be able to change the pivot of Game Objects
* without needing to use a separate 3D application.
* License: Free to use and distribute, in both free and commercial projects.
* Do not try to sell as your own work. Simply put, play nice
* Contact: VoxelBoy on Unity Forums
*/
using UnityEn
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