Queue未工作于UnityShader
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Problem:
The presence of a potential issue with shaders and materials concerning render queues has been observed. Two shaders are involved: one has been assigned to Geometry+10, while another has been allocated specifically for the Geometry queue. During debugging using a frame debugger, it was identified that the shader intended for Geometry+10 was rendered first, whereas its designated position was being overridden by another shader scheduled for execution within the alpha channel.
Solution:
Since version 5.0, it has been reported by multiple individuals for some time. Changing a material
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