cocos2dx的效果如何?
发布时间
阅读量:
阅读量
展开:
self.pic:setScale(0.1)
self.pic:setOpacity(0)
local action1 = cc.Spawn:create(cc.ScaleTo:create(0.15, 2.0),cc.FadeTo:create(0.15,255))
local action = cc.Sequence:create(action1,cc.DelayTime:create(1.0))
self.pic:runAction(action1, action)
@缓冲:
弹跳缓冲(Bounce):EaseBounceIn、EaseBounceOut、EaseBounceInOut;
弹性缓冲(与前述类型有何差异?需确认是否超出范围…):EaseElasticIn、EaseElasticOut、EaseElasticInOut;
回震缓冲:EaseBackIn、EaseBackOut、EaseBackInOut;
self.pic:setScale(1)
local scale = cc.ScaleTo:creat
全部评论 (0)
还没有任何评论哟~
